Anton Shmetelko's profile

Left to Survive. Loadout and Event. UI/UX Design

Left to Survive. Loadout and Event. UI/UX Design
During 2019 and 2020, I had the opportunity to update the UI and UX for the Event Flow of a mobile game called LTS. As part of this update, I created a UI and UX flow for a new feature called Loadout. Loadout allowed players to gear up prior to the event action phase, giving them more control and flexibility in how they approached the event. This was a challenging but interesting task that required close collaboration with the development team to ensure that the feature was implemented and worked as designed. In addition to Loadout, I also updated the HUD for other new features, which enhanced the overall player experience. The final result was well received by the players and positively impacted the game's engagement and retention metrics.
Loadout final design with guides
Loadout ingame, low player level
Loadout ingame, high player level
HUD. Weapon swapping wireframe. It was not approved, unfortunately
HUD. Weapon swapping guide with connection to the Loadout screen
Event main screen quick draft
Event main screen final design
Event main screen update process
2019-2020 @shmetelko
Left to Survive. Loadout and Event. UI/UX Design
Published:

Left to Survive. Loadout and Event. UI/UX Design

Published: